Monday, January 1, 2024

Video Game Distribution

 I will not be breaking up this post into paragraphs or even starting with an indentation. This is customary in Western literature, but I will follow the Islamic tradition of starting with a letter and moving in a straight line until the end of the chapter or in this case, the post. It's one long string of a great Truth like the noble Quran. All points of its surface is truth, and all scoops taken from inside of it are the same Truth substance. Video game distribution has two great accomplishments. The first was the website aggregator developed in the early 2000s. These were generally single or a few levels of focus on a specific gameplay played with just a keyboard and mouse, the most abundant controllers in the world. This is important. Web games are the bets distribution for video games, and video games should not require any additional hardware, including controllers, graphics cards, and it goes without saying video game consoles. Web games have been a great apex, although they are a struggle to preserve. Video games should be preserved via documentation and recreation, not just emulation of several layers. The only other video game control scheme is alright is just a touchscreen, but phones and tablets are bad at action games. The rapid movement on screens is inaccurate and damages the screen with extra wear and tear. As such, only turn based games that use single clicks and not slides should be on phones. Everything else is garbage design. Keep this in mind. So from the beginning of this post until now it has been reiterated that good video game design is web games using only mouse and keyboard, and on mobile touch devices only single click turn based games. Those two distribution systems are best. It has also been said to avoid power up slop in shmups and moving too fast. This remains the case. Zaxxon and Radiant Silvergun rise to my mind at this junction as good examples. RS was not afraid of using the damn buttons. If controllers and buttons are going to be used, use them all. Knowing this greatly chops away at what good video game design is about. Travel grinding as was mentioned before, is bad. So is item grinding and level grinding. Action games are inherently inferior as they are only about the correct string of inputs from start to finish. Each level is a separate game. Each battle in turn based RPGs are a separate game. So then it can be shown that few games actually exist. Only the few genres really do. For modern 3D games that use graphics card the subscription system is now ideal.

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