Thi Nguyen has called all forms of "games" as agency and will as the center of some activity. Look at tool assisted speedruns of old ROMs, all the linear sequence of button presses, it is easy, all of them are too easy. Each battle, level, and room is a solved problem. A small solved problem. The choices are pretentiousness of minute difference, which accounts for the immature men they tend to attract. After applying all these principles what is left? Not much, but perhaps an avenue will be found for something even deeper.